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  <summary>The Data Files for 0 AD</summary>
  <description>0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time
strategy (RTS) game of ancient warfare. In short, it is a historically-based
war/economy game that allows players to relive or rewrite the history of Western
civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is
highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound,
and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001. The code and data are available under the GPL
license, and the art, sound and documentation are available under CC-BY-SA.</description>
  <packager></packager>
  <url>https://play0ad.com/</url>
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  <summary>The Data Files for 0 AD</summary>
  <description>0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time
strategy (RTS) game of ancient warfare. In short, it is a historically-based
war/economy game that allows players to relive or rewrite the history of Western
civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is
highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound,
and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001. The code and data are available under the GPL
license, and the art, sound and documentation are available under CC-BY-SA.</description>
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  <url>https://play0ad.com/</url>
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  <summary>Batch script for audio encoding</summary>
  <description>audenc is a small script for encoding audio from one format to another.
Currently, the script supports MP3, AAC (through FAAC or neroAacEnc),
Vorbis, AC3, FLAC and WAV (decoding) output. Automatic tagging, if present
in the original file, is also supported (except for AC3 and WAV output).

The script is intended to be used on directories where you want to re-encode
a given directory with audio files to some other format, so the script does
not accept individual files directly and is in fact a batch script. It can
also be ran under cron to watch a given directory every X minutes so if you
copy tracks to that directory, when cron executes the script, it will encode
and move them over to a given output directory. The script uses a config file,
located in /home/username/.audenc, where the user can set things up (encoding input dir,
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overwrites the ENCDIR and OUTDIR variables set in the config file).

Since audenc uses MPlayer for decoding to WAV which then gets fed to the chosen
audio encoder, it can also encode audio from video files so you don't have to
first manually dump the audio from a video file and then encode it as audenc will
do it for you.</description>
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  <summary>Batch script for audio encoding</summary>
  <description>audenc is a small script for encoding audio from one format to another.
Currently, the script supports MP3, AAC (through FAAC or neroAacEnc),
Vorbis, AC3, FLAC and WAV (decoding) output. Automatic tagging, if present
in the original file, is also supported (except for AC3 and WAV output).

The script is intended to be used on directories where you want to re-encode
a given directory with audio files to some other format, so the script does
not accept individual files directly and is in fact a batch script. It can
also be ran under cron to watch a given directory every X minutes so if you
copy tracks to that directory, when cron executes the script, it will encode
and move them over to a given output directory. The script uses a config file,
located in /home/username/.audenc, where the user can set things up (encoding input dir,
output dir, encoder options, paths to the programs, etc). Further, audenc also
accepts the input and output directory as parameters on the command line (which
overwrites the ENCDIR and OUTDIR variables set in the config file).

Since audenc uses MPlayer for decoding to WAV which then gets fed to the chosen
audio encoder, it can also encode audio from video files so you don't have to
first manually dump the audio from a video file and then encode it as audenc will
do it for you.</description>
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  <description>A small shell script for encoding video files to the H.265/HEVC video
format using FFmpeg and libx265.</description>
  <packager></packager>
  <url>https://ffhevc.teambelgium.net</url>
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  <description>A small shell script for encoding video files to the H.265/HEVC video
format using FFmpeg and libx265.</description>
  <packager></packager>
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  <description>A small shell script for encoding video files to the H.264/AVC video format
using FFmpeg and libx264.</description>
  <packager></packager>
  <url>https://ffx264.teambelgium.net</url>
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  <description>A small shell script for encoding video files to the H.264/AVC video format
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  <packager></packager>
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  <packager></packager>
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  <description>A small shell script for encoding video files to the MPEG-4 Part 2/Xvid video format
using FFmpeg and libxvid.</description>
  <packager></packager>
  <url>https://ffxvid.teambelgium.net</url>
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  <name>gsm</name>
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  <summary>Shared libraries for GSM speech compressor</summary>
  <description>Contains runtime shared libraries for libgsm, an implementation of
the European GSM 06.10 provisional standard for full-rate speech
transcoding, prI-ETS 300 036, which uses RPE/LTP (residual pulse
excitation/long term prediction) coding at 13 kbit/s.

GSM 06.10 compresses frames of 162 13-bit samples (8 kHz sampling
rate, i.e. a frame rate of 50 Hz) into 260 bits; for compatibility
with typical UNIX applications, our implementation turns frames of 160
16-bit linear samples into 33-byte frames (1650 Bytes/s).
The quality of the algorithm is good enough for reliable speaker
recognition; even music often survives transcoding in recognizable
form (given the bandwidth limitations of 8 kHz sampling rate).

The interfaces offered are a front end modelled after compress(1), and
a library API.  Compression and decompression run faster than realtime
on most SPARCstations.  The implementation has been verified against the
ETSI standard test patterns.</description>
  <packager></packager>
  <url>https://www.quut.com/gsm/</url>
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  <summary>Shared libraries for GSM speech compressor</summary>
  <description>Contains runtime shared libraries for libgsm, an implementation of
the European GSM 06.10 provisional standard for full-rate speech
transcoding, prI-ETS 300 036, which uses RPE/LTP (residual pulse
excitation/long term prediction) coding at 13 kbit/s.

GSM 06.10 compresses frames of 162 13-bit samples (8 kHz sampling
rate, i.e. a frame rate of 50 Hz) into 260 bits; for compatibility
with typical UNIX applications, our implementation turns frames of 160
16-bit linear samples into 33-byte frames (1650 Bytes/s).
The quality of the algorithm is good enough for reliable speaker
recognition; even music often survives transcoding in recognizable
form (given the bandwidth limitations of 8 kHz sampling rate).

The interfaces offered are a front end modelled after compress(1), and
a library API.  Compression and decompression run faster than realtime
on most SPARCstations.  The implementation has been verified against the
ETSI standard test patterns.</description>
  <packager></packager>
  <url>https://www.quut.com/gsm/</url>
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Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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  <description>This package provides debug sources for package gsm.
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full-rate speech transcoding, prI-ETS 300 036, which uses RPE/LTP
(residual pulse excitation/long term prediction) coding at 13 kbit/s.</description>
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the European GSM 06.10 provisional standard for full-rate speech
transcoding, prI-ETS 300 036, which uses RPE/LTP (residual pulse
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  <description>This package provides debug information for package gsm-tools.
Debug information is useful when developing applications that use this
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This package contains libraries used by applications that use openh264.</description>
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Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
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      <rpm:entry name="libm.so.6(GLIBC_2.38)(64bit)"/>
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  <description>This package provides debug information for package libzen0.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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  <description>llvm-cmake-utils - CMake utilities shared across LLVM subprojects.</description>
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  <url></url>
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</package>
<package type="rpm">
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  <version epoch="0" ver="21.1.8" rel="5.48"/>
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  <summary>llvm-cmake-utils - CMake utilities shared across LLVM subprojects</summary>
  <description>llvm-cmake-utils - CMake utilities shared across LLVM subprojects.</description>
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  <url></url>
  <time file="1788133950" build="1788133948"/>
  <size package="17152" installed="27134" archive="27948"/>
  <location href="x86_64/llvm-cmake-utils-21.1.8-5.48.x86_64.rpm"/>
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    <rpm:buildhost>i03-ch1d</rpm:buildhost>
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      <rpm:entry name="llvm-cmake-utils" flags="EQ" epoch="0" ver="21.1.8" rel="5.48"/>
      <rpm:entry name="llvm-cmake-utils(x86-64)" flags="EQ" epoch="0" ver="21.1.8" rel="5.48"/>
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</package>
<package type="rpm">
  <name>mingw32-opus</name>
  <arch>noarch</arch>
  <version epoch="0" ver="1.6" rel="8.1"/>
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  <summary>MinGW compiled opus library for Win32 target</summary>
  <description>This package contains the MinGW compiled library of opus
for Win32 target.</description>
  <packager></packager>
  <url>https://www.opus-codec.org/</url>
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    <rpm:requires>
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      <rpm:entry name="mingw32(msvcrt.dll)"/>
      <rpm:entry name="mingw32-crt"/>
      <rpm:entry name="mingw32-filesystem" flags="GE" epoch="0" ver="95"/>
      <rpm:entry name="mingw32-pkg-config"/>
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</package>
<package type="rpm">
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  <arch>noarch</arch>
  <version epoch="0" ver="1.6" rel="8.1"/>
  <checksum type="sha256" pkgid="YES">80c25d16cb63b5e2c5b396cae1113acd33b977c26c6635745ba2f4e12784bb90</checksum>
  <summary>Debug information for package mingw32-opus</summary>
  <description>This package provides debug information for package mingw32-opus.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
  <url>https://www.opus-codec.org/</url>
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  <size package="664674" installed="1876277" archive="1877080"/>
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    <rpm:vendor>obs://build.opensuse.org/home:alveus</rpm:vendor>
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    <rpm:provides>
      <rpm:entry name="mingw32-opus-debuginfo" flags="EQ" epoch="0" ver="1.6" rel="8.1"/>
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    <file>/usr/lib/debug/usr/i686-w64-mingw32/sys-root/mingw/bin/libopus-0.dll.debug</file>
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</package>
<package type="rpm">
  <name>mingw64-opus</name>
  <arch>noarch</arch>
  <version epoch="0" ver="1.6" rel="8.1"/>
  <checksum type="sha256" pkgid="YES">6144054ecabd2f6d4d0f8fb8c2535244e6d8bd99d557a4b11eba4a9225c1603d</checksum>
  <summary>MinGW compiled opus library for Win64 target</summary>
  <description>This package contains the MinGW compiled library of opus
for Win64 target.</description>
  <packager></packager>
  <url>https://www.opus-codec.org/</url>
  <time file="1778430352" build="1778430206"/>
  <size package="303666" installed="803952" archive="806312"/>
  <location href="noarch/mingw64-opus-1.6-8.1.noarch.rpm"/>
  <format>
    <rpm:license>BSD-3-Clause AND BSD-2-Clause</rpm:license>
    <rpm:vendor>obs://build.opensuse.org/home:alveus</rpm:vendor>
    <rpm:group>Unspecified</rpm:group>
    <rpm:buildhost>i04-ch1a</rpm:buildhost>
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</package>
<package type="rpm">
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  <version epoch="0" ver="1.6" rel="8.1"/>
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  <summary>Debug information for package mingw64-opus</summary>
  <description>This package provides debug information for package mingw64-opus.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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<package type="rpm">
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  <description>The mozilla-openh264 package contains a H.264 codec plugin for Mozilla
browsers.</description>
  <packager></packager>
  <url>https://www.openh264.org/</url>
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    <rpm:group>Productivity/Multimedia/Other</rpm:group>
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</package>
<package type="rpm">
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  <description>This package provides debug information for package mozilla-openh264.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
  <url>https://www.openh264.org/</url>
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    <rpm:vendor>obs://build.opensuse.org/home:alveus</rpm:vendor>
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</package>
<package type="rpm">
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  <arch>noarch</arch>
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  <description>FFmpeg version of headers required to interface with Nvidias codec APIs.</description>
  <packager></packager>
  <url>https://github.com/FFmpeg/nv-codec-headers</url>
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    <rpm:buildhost>i03-ch1d</rpm:buildhost>
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</package>
<package type="rpm">
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  <arch>src</arch>
  <version epoch="0" ver="13.0.19.0" rel="3.48"/>
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  <summary>FFmpeg version of Nvidia Codec SDK headers</summary>
  <description>FFmpeg version of headers required to interface with Nvidias codec APIs.</description>
  <packager></packager>
  <url>https://github.com/FFmpeg/nv-codec-headers</url>
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<package type="rpm">
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  <summary>H.264 codec library</summary>
  <description>OpenH264 is a codec library which supports H.264 encoding and decoding. It is
suitable for use in real time applications such as WebRTC.</description>
  <packager></packager>
  <url>https://www.openh264.org/</url>
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Rullgard, Radek Czyz, Christian Heine (asm), Alex Izvorski (asm), and
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  <description>x264 is a free library for encoding next-generation H264/AVC video
streams. The code is written from scratch by Laurent Aimar, Loren
Merritt, Eric Petit (OS X), Min Chen (vfw/asm), Justin Clay (vfw), Mans
Rullgard, Radek Czyz, Christian Heine (asm), Alex Izvorski (asm), and
Alex Wright. It is released under the terms of the GPL license. This
package contains shared libraries needed for applications that use x264.</description>
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Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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